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Keyflower

Keyflower

Anno 2012 · BGG #122515

Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned. In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game. Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers. Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land.

Rating 7.7
Peso 3.33
King of Tokyo: Dark Edition

King of Tokyo: Dark Edition

Anno 2020 · BGG #293141

King of Tokyo: Dark Edition is a collector's edition [limited edition: 100 000 copies in 12 languages] of King of Tokyo, with the fight taking place in an alternative and darker world in which the struggle for control of Tokyo has never been so fierce...and wicked! This edition includes deluxe components (such as an embossed box and lightning-bolt-shaped energy) and all-new art by Paul Mafayon. The game is based on the classic KoT rules, with the addition of a new mechanism exclusive to this edition to offer a fresh gaming experience. —description from the publisher

Rating 7.7
Peso 1.62
Kingdomino

Kingdomino

Anno 2016 · BGG #204583

In Kingdomino, you are a lord seeking new lands in which to expand your kingdom. You must explore all the lands, including wheat fields, lakes, and mountains, in order to spot the best plots, while competing with other lords to acquire them first. The game uses tiles with two sections, similar to Dominoes. Each turn, each player will select a new domino to connect to their existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The order of who picks first depends on which tile was previously chosen, with better tiles forcing players to pick later in the next round. The game ends when each player has completed a 5x5 grid (or failed to do so), and points are counted based on number of connecting tiles and valuable crown symbols.

Rating 7.3
Peso 1.24
Let's Summon Demons

Let's Summon Demons

Anno 2021 · BGG #325829

What are little Johnny, Suzy, and Fido supposed to do when the suburban droll has them down? I know, Let's Summon Demons! Whether you're building sadistic synergies with the "rotten" kids or sharing the love with the "sweet" kids, only the savviest (and luckiest!) player--the best Demon Summoner--will walk away a winner! Shuffle up the Demon Deck and the Block Deck, and deal everyone a Starting Candle and a hand of 3 Demons. Your goal is to summon all 3 of those little devils before your opponents beat you to it... At all times, a rotating assortment of five cards will be available for purchase (the low, low price of 3 soul tokens) to all players--this is called THE BLOCK and it has Boys, Girls, and Animals of every style and strategy! Look for cards that combo together! On each players' turn, they'll roll the dice--if any player's cards they've acquired "match" the total rolled then that card activates--often resulting in the acquisition of more soul tokens! More soul tokens means more cards from THE BLOCK, means even more soul tokens--but to what end? Well, you can sacr--er--discard 3 of your cards to SUMMON A DEMON! The most powerful cards of all! Once any player has summoned all 3 of their Demons --and has a balance of 10 souls on top of that--they are declared the ultimate Demon Summoner and the game is over! With all of the variety offered between the 20 unique demons and the diverse BLOCK DECK, there is plenty of content to explore and master! —description from the publisher

Rating 6.9
Peso 1.38
Lorenzo il Magnifico

Lorenzo il Magnifico

Anno 2016 · BGG #203993

Lorenzo de' Medici, also known as "Lorenzo il Magnifico" (Lorenzo the Magnificent), was one of the most powerful and enthusiastic patrons of the Italian Renaissance. In Lorenzo il Magnifico, each player takes the role of the head of a noble family in a city during the Italian Renaissance to gain more prestige and fame — that is, victory points (VP) — than anyone else. To do so, you send your family members to different areas of town, where they can obtain many achievements. In one location, they get useful resources; in another development cards that represent newly conquered territories, sponsored buildings, influenced characters, or encouraged ventures; and somewhere else they activate the effects of their cards. Family members are not identical. At the beginning of each round, you roll three dice to determine their value. You must choose carefully where to send your most valuable family members... You can gain VP in several ways, and you must also pay attention to your relations with the Church. The game is divided into three periods, each formed by two rounds; at the end of each period, players must show their faith, and whoever hasn't prayed enough will suffer hard penalties. After six rounds, you calculate your final score, and the player with the most VP wins.

Rating 7.8
Peso 3.29
Lost Ruins of Arnak

Lost Ruins of Arnak

Anno 2020 · BGG #312484

On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets. Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!? Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge. Discover the Lost Ruins of Arnak! —description from the publisher

Rating 8.1
Peso 2.93
Machi Koro: Fatevi un Giro in Città!

Machi Koro: Fatevi un Giro in Città!

Anno 2012 · BGG #143884

Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!

Rating 6.6
Peso 1.52
Maracaibo

Maracaibo

Anno 2019 · BGG #276025

Maracaibo, a strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player. The players sail on a round course through the Caribbean, e.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story. As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister. NOTE: The Spanish and Portuguese editions of Maracaibo contain La Armada mini-expansion packaged inside the base game's box.

Rating 8.0
Peso 3.92
Marco Polo II: In the Service of the Khan

Marco Polo II: In the Service of the Khan

Anno 2019 · BGG #283948

The journeys of Marco Polo continue in Marco Polo II: In the Service of the Khan, an epic follow-up to The Voyages of Marco Polo. After traveling to Beijing, your travels now take you back to the West in the service of the Khan, sending you to the farthest reaches of his empire in search of wealth and fame. Marco Polo II is a standalone game based on The Voyages of Marco Polo, and you don't need the original game to play this one. This new journey will present unique challenges, with new and different actions, new scoring rules, and a new good: rare and valuable Chinese jade. Retread old paths with renewed purpose, or find new ones as you explore farther west, continuing to build the immortal legacy of Marco Polo! —description from the publisher

Rating 7.9
Peso 3.38
Newton

Newton

Anno 2018 · BGG #244711

The middle of the 17th century was a period of great changes; with the advent of the scientific method came what we now call the Scientific Revolution. Many great scientists, with their theories and ideas, changed and shaped our perception of the universe: Galileo Galilei, Copernicus, Kepler, Bacon and, above all, Sir Isaac Newton. In Newton, the players take the role of a young scientist who wants to become one of the great geniuses of this era. To reach their ultimate goal, they travel around Europe, visit universities and cities, study to discover new theories, build new tools and work to earn money. The game is played over six rounds. Each round, every player plays five cards from their hand, and each played card allows the player to perform one of the many actions of the game. An action can have a variety of effects, which depend on the symbols on the board. At the end of the round, a player can take back all the cards except for one. One card has to remain on the board, which means that you give up one possibility of doing that action, but also that that very action will be carried out with greater strength. Fortunately, you can acquire new cards with additional powers to perform more actions. After six rounds, you calculate your final score, and the player with the most VP wins. The New Edition includes: - Newton: Great Discoveries Expansion - Newton: Robert Hooke Promo Card - Newton: Stephen Hawking Promo Card Any other promos are not included. —description from the publisher UPC 889696009043

Rating 7.5
Peso 3.38
Orléans

Orléans

Anno 2014 · BGG #164928

During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. In Orléans, you will recruit followers and put them to work to make use of their abilities. Farmers and Boatmen supply you with money and goods; Knights expand your scope of action and secure your mercantile expeditions; Craftsmen build trading stations and tools to facilitate work; Scholars make progress in science; Traders open up new locations for you to use your followers; and last but not least, it cannot hurt to get active in monasteries since with Monks on your side you are much less likely to fall prey to fate. You will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.

Rating 8.1
Peso 3.01
PARKS

PARKS

Anno 2019 · BGG #266524

PARKS is a celebration of the US National Parks featuring illustrious art from Fifty-Nine Parks. In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike. Each trail represents one season of the year, and each season, the trails will change and grow steadily longer. The trails, represented by tiles, get shuffled in between each season and laid out anew for the next round. Resources can be tough to come by especially when someone is at the place you’re trying to reach! Campfires allow you to share a space and time with other hikers. Canteens and Gear can also be used to improve your access to resources through the game. It’ll be tough to manage building up your engine versus spending resources on parks, but we bet you’re up to the challenge. Welcome to PARKS! —description from the publisher

Rating 7.6
Peso 2.12
Paladini del Regno Occidentale

Paladini del Regno Occidentale

Anno 2019 · BGG #266810

Paladins of the West Kingdom is set at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching. The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round. —description from the publisher

Rating 8.0
Peso 3.71
Pandemic

Pandemic

Anno 2008 · BGG #30549

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections. Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win! The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game. Pandemic is the first game in the Pandemic series.

Rating 7.5
Peso 2.39
Petropolis

Petropolis

Anno 1976 · BGG #5715

From the box: An exciting game about the fortunes of oil: From 2 to 7 players compete for the thrills of being an oil tycoon. The object of the game [is] to acquire concessions in the petroleum producing countries, control them and operate them. The player who obtains the largest number of petrodollars is the winner of the game. This "roll the die and move" game is strongly reminiscent of Monopoly, with petrol-producing countries replacing the streets, telex messages replacing "Chance" cards, and oil platforms and derricks replacing houses and hotels. Visually, it is a stunning game, with beautifully crafted components. Contents: 1 board 27 concession titles 25 telex messages 7 playing markers 2 dice 34 derricks 14 oil platforms 390 petrodollar bills. (The Dutch HEMA edition comes with 30 derricks, 12 platforms and 430 bills. According to the Dutch rulebook the game is designed for 3-7 players.)

Rating 5.5
Peso 1.42
Puerto Rico 1897: Special Edition

Puerto Rico 1897: Special Edition

Anno 2025 · BGG #415843

A classic board game is coming back in a unique Special Edition. Puerto Rico is one of the most iconic strategy games in the world. In this game, you take different roles, including industrious builder, clever trader, stalwart captain, opportunistic prospector, and more. Bolster your wealth and reputation by carefully building your city, harvesting goods, and strategically governing the island of Puerto Rico. The player with the most prosperous island wins! The Special Edition offers enhanced components and artwork, with an improved layout and general game feel. It includes all the previous expansions, a new expansion, and a solo mode! Some versions of this edition will include playmat, deluxe components, and/or 3D terrain components. —description from the publisher

Rating 8.6
Peso 3.14